4.0-1955 9 yıl, 10 ay önce Revert "PPCAnalyst now detects internal branches better" (PR #480 itibaren Sonicadvance1)
4.0-1953 9 yıl, 10 ay önce ES_LAUNCH fixes for disk channel etc (PR #499 itibaren magumagu)
4.0-1949 9 yıl, 10 ay önce Implement ViewHolder pattern on the GameListAdapter. (PR #535 itibaren sigmabeta)
4.0-1947 9 yıl, 10 ay önce GCI Folder: correctly identify region of sysmenu (PR #531 itibaren LPFaint99)
4.0-1945 9 yıl, 10 ay önce Store ini sections in a std::list to prevent pointer invalidation. (PR #534 itibaren jordan-woyak)
4.0-1943 9 yıl, 10 ay önce Fixed issue with DSP Dump not closing files. (PR #530 itibaren workhorsy)
4.0-1941 9 yıl, 10 ay önce Allow user to quit Android app with back button. (PR #529 itibaren sigmabeta)
4.0-1939 9 yıl, 10 ay önce Add the option to use a folder of gamecube saves instead of a memcard image [issue 6599] (PR #243 itibaren LPFaint99)
4.0-1936 9 yıl, 10 ay önce Gameini updates. (PR #481 itibaren Linktothepast)
4.0-1933 9 yıl, 10 ay önce Separate the XML view handling of the folder browser and the game list from one another. (PR #525 itibaren lioncash)
4.0-1931 9 yıl, 10 ay önce Add support for PCAP logging of DSP DMA/MMIO access (PR #318 itibaren delroth)
4.0-1927 9 yıl, 10 ay önce Fix an incorrect label in fps display string. (PR #526 itibaren RachelBryk)
4.0-1925 9 yıl, 10 ay önce Allow progressive scan to be set by game ini. (PR #466 itibaren RachelBryk)
4.0-1923 9 yıl, 10 ay önce Use only section-based ini reading. (PR #500 itibaren lioncash)
4.0-1921 9 yıl, 10 ay önce Save an unsaved wiimote variable to save states. (PR #505 itibaren RachelBryk)
4.0-1919 9 yıl, 10 ay önce Fix banner scaling using a different method. (PR #524 itibaren sigmabeta)
4.0-1917 9 yıl, 10 ay önce Removed unused variable, Added tick count check (PR #521 itibaren RisingFog)
4.0-1915 9 yıl, 10 ay önce VideoSoftware: remove duplicated CommandProcessor structures. (PR #501 itibaren magumagu)
4.0-1913 9 yıl, 10 ay önce Lighting cleanup (PR #439 itibaren degasus)
4.0-1908 9 yıl, 10 ay önce Abort loading a save state if emulation isn't running. (PR #523 itibaren RachelBryk)