4.0-607 7 yıl, 4 ay önce Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 yıl, 4 ay önce OGL: remove masking from streambuffer
4.0-605 7 yıl, 4 ay önce VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 yıl, 4 ay önce Do not fastmem addresses that were constant propagated
4.0-603 7 yıl, 4 ay önce Code cleanup
4.0-602 7 yıl, 4 ay önce NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 yıl, 4 ay önce Fix copy and paste error in BootManager.cpp.
4.0-600 7 yıl, 4 ay önce Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 yıl, 4 ay önce Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 yıl, 4 ay önce Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 yıl, 4 ay önce [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 yıl, 4 ay önce D3D: Verbosify an error message.
4.0-595 7 yıl, 4 ay önce OpenGL: fix scaled efb2ram copys
4.0-594 7 yıl, 4 ay önce Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 yıl, 4 ay önce Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 yıl, 4 ay önce OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 7 yıl, 4 ay önce OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 7 yıl, 4 ay önce TextureCache: Warn for invalid custom textures
4.0-589 7 yıl, 4 ay önce ogl: clamp to edge for out of bound efb access
4.0-588 7 yıl, 4 ay önce Bootmanager.cpp fixes and clean up.