3.5-1048 7 yıl, 10 ay önce Reenable mulli and negx, seems to work fine.
3.5-1047 7 yıl, 10 ay önce Git pull
3.5-1035 7 yıl, 10 ay önce Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 7 yıl, 10 ay önce Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 7 yıl, 10 ay önce GLSL: also define pinned_memory in renderer.cpp
3.5-1043 7 yıl, 10 ay önce Remove an obsolete documentation file
3.5-1042 7 yıl, 10 ay önce Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 7 yıl, 10 ay önce Disable Vsync while holding tab to disable the frame limit.
3.5-1040 7 yıl, 10 ay önce GLSL: store and use exact ubo sizes
3.5-1039 7 yıl, 10 ay önce Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 7 yıl, 10 ay önce remove some ogl error
3.5-1037 7 yıl, 10 ay önce fix software backend
3.5-1036 7 yıl, 10 ay önce GLSL: don't apply unsupported msaa settings
3.5-1035 7 yıl, 10 ay önce disable pinned memory for fglrx
3.5-1034 7 yıl, 10 ay önce Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 7 yıl, 10 ay önce Fix some warnings.
3.5-1032 7 yıl, 10 ay önce GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 7 yıl, 10 ay önce Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 yıl, 10 ay önce GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 yıl, 10 ay önce Check for HID wiimote name on Windows instead of assuming everything is a wiimote.