5.0-13766 3 yıl, 7 ay önce Android: Use SwipeRefreshLayout in MainActivity (PR #9530 itibaren JosJuice)
5.0-13761 3 yıl, 7 ay önce BreakpointWidget: Allow breakpoints to be toggled between enable/disable (PR #9542 itibaren InusualZ)
5.0-13758 3 yıl, 7 ay önce Core/Memmap: Memory mapping logic fixes. (PR #9548 itibaren AdmiralCurtiss)
5.0-13755 3 yıl, 7 ay önce Some Gameini Changes (PR #9547 itibaren PatrickFerry)
5.0-13748 3 yıl, 7 ay önce CMake: Build with -std:c++latest for MSVC (PR #9556 itibaren JosJuice)
5.0-13745 3 yıl, 7 ay önce CMake: Include WIL headers (PR #9560 itibaren JosJuice)
5.0-13743 3 yıl, 7 ay önce GameSettings: Enable perf queries to fix sun in Need for Speed: Most Wanted. (PR #9395 itibaren AdmiralCurtiss)
5.0-13741 3 yıl, 7 ay önce DolphinQt: Removed unused this capture in lambda (PR #9554 itibaren Dentomologist)
5.0-13739 3 yıl, 7 ay önce JitArm64: Fix unsigned/signed argument/parameter mismatch (PR #9549 itibaren Dentomologist)
5.0-13737 3 yıl, 7 ay önce Various improvements for the Memory Card Manager. (PR #8996 itibaren AdmiralCurtiss)
5.0-13717 3 yıl, 7 ay önce Software: Implement line-width and point-width (PR #9352 itibaren Pokechu22)
5.0-13714 3 yıl, 7 ay önce INI Changes (PR #9546 itibaren Miksel12)
5.0-13712 3 yıl, 7 ay önce DebugInterface: Check visited addresses in GetThreads (PR #9535 itibaren sepalani)
5.0-13710 3 yıl, 7 ay önce InputCommon: dynamic input textures more optimizations (PR #9539 itibaren iwubcode)
5.0-13707 3 yıl, 7 ay önce Core/Memmap: Give more detailed error messages if memory mapping fails. (PR #9537 itibaren AdmiralCurtiss)
5.0-13705 3 yıl, 7 ay önce Qt: Re-add IOS version to the game info tab (PR #9513 itibaren leoetlino)
5.0-13703 3 yıl, 7 ay önce Cleanup X11 and XRANDR Macros (PR #9492 itibaren nolange)
5.0-13700 3 yıl, 7 ay önce DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp (PR #9538 itibaren JosJuice)
5.0-13698 3 yıl, 7 ay önce Don't call OnConfigChanged() unless config actually changed (PR #9536 itibaren Filoppi)
5.0-13696 3 yıl, 7 ay önce Core/MemoryWatcher: Use appropriate memory read function in ChasePointer(). (PR #9534 itibaren AdmiralCurtiss)