5.0-13309 3 yıl, 4 ay önce Call UpdatePerformanceMonitor when needed (PR #9355 itibaren JosJuice)
5.0-13304 3 yıl, 4 ay önce Android: Only have one settings entrypoint in game properties (PR #9368 itibaren JosJuice)
5.0-13302 3 yıl, 4 ay önce Jit_Integer: Add trivial AndWithMask cases (PR #9364 itibaren MerryMage)
5.0-13300 3 yıl, 4 ay önce VideoCommon: Fix crash that occurs on loading a fifo log when Free Look is enabled (PR #9362 itibaren iwubcode)
5.0-13298 3 yıl, 4 ay önce Fix GDBStub build and build it by default (PR #9359 itibaren leoetlino)
5.0-13295 3 yıl, 4 ay önce JitArm64: Fix signed bitwise left shift UB (PR #9346 itibaren Sintendo)
5.0-13292 3 yıl, 4 ay önce Split OSREPORT logging type (PR #9360 itibaren Minty-Meeo)
5.0-13290 3 yıl, 4 ay önce CMake: Apple Silicon detection (PR #9353 itibaren MaddTheSane)
5.0-13288 3 yıl, 4 ay önce Make Free Look a proper controller, move to separate UI (PR #8867 itibaren iwubcode)
5.0-13272 3 yıl, 4 ay önce Android: Only have one settings entrypoint per activity/dialog (PR #9357 itibaren JosJuice)
5.0-13270 3 yıl, 4 ay önce Android: Correctly save in-game settings changes to disk (PR #9356 itibaren JosJuice)
5.0-13268 3 yıl, 5 ay önce Jit64: Fix FPURegCache::GetRegUtilization (PR #9347 itibaren JosJuice)
5.0-13266 3 yıl, 5 ay önce Analytics: Add rarer OSes to analytics (PR #9345 itibaren MerryMage)
5.0-13264 3 yıl, 5 ay önce MemoryUtil: Use HW_PHYSMEM64 sysctl in MemPhysical (PR #9344 itibaren MerryMage)
5.0-13262 3 yıl, 5 ay önce Core: Add initial System class (PR #9342 itibaren lioncash)
5.0-13260 3 yıl, 5 ay önce EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency (PR #9330 itibaren leoetlino)
5.0-13258 3 yıl, 5 ay önce Core: Fix various warnings (PR #9332 itibaren leoetlino)
5.0-13255 3 yıl, 5 ay önce Common: Write PNGs in two steps to allow Unicode target paths. (PR #9339 itibaren AdmiralCurtiss)
5.0-13253 3 yıl, 5 ay önce GameSettings: Set Safe Texture Cache to Safe for Pitfall: The Lost Ex… (PR #9337 itibaren Avasam)
5.0-13251 3 yıl, 5 ay önce Common/LinearDiskCache: Handle truncated shadercache files. (PR #9340 itibaren AdmiralCurtiss)