5.0-14435 3 yıl, 5 ay önce Common: Set bFMA to true for AArch64 (PR #9816 itibaren JosJuice)
5.0-14433 3 yıl, 5 ay önce GameINI: Fix GFXBackend crash (PR #9775 itibaren dbrookman)
5.0-14431 3 yıl, 5 ay önce AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value. (PR #9813 itibaren AdmiralCurtiss)
5.0-14429 3 yıl, 5 ay önce VolumeVerifier: increase problem severity for incorrectly signed TMDs (PR #9753 itibaren mbc07)
5.0-14427 3 yıl, 5 ay önce Replace MemoryCard251 setting with generic MemoryCardSize (PR #9756 itibaren Techjar)
5.0-14424 3 yıl, 5 ay önce Move some NetPlay-specific settings to SessionSettings (PR #9809 itibaren Techjar)
5.0-14422 3 yıl, 5 ay önce Update buffer_storage warning message (PR #9784 itibaren PEmu2)
5.0-14420 3 yıl, 5 ay önce AudioInterface: Fix AIDFR initialization (PR #9788 itibaren sepalani)
5.0-14418 3 yıl, 5 ay önce Android: Stop using custom path for GameFileCache (PR #9802 itibaren JosJuice)
5.0-14416 3 yıl, 5 ay önce NetPlay/Jit64: Avoid using software FMA (PR #9804 itibaren JosJuice)
5.0-14414 3 yıl, 5 ay önce PowerPC: Set host CPU rounding mode on init and savestate (PR #9805 itibaren JosJuice)
5.0-14412 3 yıl, 5 ay önce VideoCommon: Define scalar any() and all() functions in GLSL (PR #9807 itibaren Techjar)
5.0-14410 3 yıl, 5 ay önce MsgHandler: Correct question and warning captions (PR #9808 itibaren xvrc)
5.0-14408 3 yıl, 5 ay önce AudioPane: Remove main layout vertical stretching (PR #9730 itibaren Dentomologist)
5.0-14406 3 yıl, 5 ay önce Qt: avoid queuing ConfigChanged() more than once (PR #9606 itibaren Filoppi)
5.0-14404 3 yıl, 5 ay önce VideoCommon: Only include centered pixels in bounding box (PR #9801 itibaren Techjar)
5.0-14402 3 yıl, 5 ay önce Hackfix for debug cubes (PR #9532 itibaren Pokechu22)
5.0-14398 3 yıl, 5 ay önce Interpreter: deduplicate integer comparisons (PR #9799 itibaren Tilka)
5.0-14396 3 yıl, 5 ay önce Fix controllers after the first one not defaulting to the default device (PR #9795 itibaren Filoppi)
5.0-14394 3 yıl, 5 ay önce VideoCommon: Perform OpenGL bounding box inversion in pixel shader (PR #9782 itibaren Techjar)