5.0-15107 2 yıl, 8 ay önce JitArm64: Fix W0 being present twice in register cache (PR #10086 itibaren JosJuice)
5.0-15105 2 yıl, 8 ay önce Disable Dual Core by default for multiple Heavy Iron games (PR #10083 itibaren JoeyBallentine)
5.0-15103 2 yıl, 8 ay önce BPMemory: Make ZTexOp enum an enum class (PR #10082 itibaren lioncash)
5.0-15101 2 yıl, 8 ay önce msbuild: Move DivUtils to DolphinLib.props (PR #10078 itibaren Pokechu22)
5.0-15099 2 yıl, 8 ay önce DolphinQt: Make Windows tab bar scroll buttons opaque (PR #10021 itibaren Dentomologist)
5.0-15097 2 yıl, 8 ay önce MMU: Tidy up PTE-related code (PR #10074 itibaren lioncash)
5.0-15087 2 yıl, 8 ay önce MMU: Don't truncate 64-bit values when calling Memcheck() (PR #10075 itibaren lioncash)
5.0-15084 2 yıl, 8 ay önce Translation resources sync with Transifex
5.0-15083 2 yıl, 8 ay önce Interpreter: Simplify mcrfs implementation (PR #10040 itibaren JosJuice)
5.0-15081 2 yıl, 8 ay önce Revert "DolphinQt: Minor consistency fixes for the Settings window" (PR #10073 itibaren JosJuice)
5.0-15079 2 yıl, 8 ay önce DSPInterpreter: fix off-by-one errors in cycle counting (PR #10072 itibaren Tilka)
5.0-15077 2 yıl, 8 ay önce Various GameINI Updates (PR #10026 itibaren PatrickFerry)
5.0-15062 2 yıl, 8 ay önce DolphinQt: Minor consistency fixes for the Settings window (PR #10025 itibaren mbc07)
5.0-15060 2 yıl, 8 ay önce Interpreter: Make signedness and narrowing conversions explicit (PR #10041 itibaren lioncash)
5.0-15058 2 yıl, 8 ay önce IOS/Network/KD: Minor tidy-up changes (PR #10053 itibaren lioncash)
5.0-15046 2 yıl, 8 ay önce DSPHLE: Minor cleanup & savestate fix for AX coefficients. (PR #10058 itibaren AdmiralCurtiss)
5.0-15041 2 yıl, 8 ay önce Gekko: Migrate register structs over to Common::BitField (PR #10064 itibaren lioncash)
5.0-15023 2 yıl, 8 ay önce Add an option to abort when a panic alert occurs (PR #10066 itibaren leoetlino)
5.0-15021 2 yıl, 8 ay önce GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights (PR #10071 itibaren JMC47)
5.0-15019 2 yıl, 8 ay önce JitArm64: dcbx loop detection for improved performance when invalidating large memory regions (PR #10035 itibaren JosJuice)