5.0-15183 2 yıl, 8 ay önce BPStructs: Ignore malformed efb copies (PR #10106 itibaren phire)
5.0-15181 2 yıl, 8 ay önce GameINI: Disable force texture filtering for Mega Man X Collection (PR #10105 itibaren Pokechu22)
5.0-15179 2 yıl, 8 ay önce Translation resources sync with Transifex
5.0-15178 2 yıl, 8 ay önce Android: Add cheat GUI (PR #10092 itibaren JosJuice)
5.0-15158 2 yıl, 8 ay önce BPStructs: fix out-of-range EFB copy clamping (PR #10095 itibaren phire)
5.0-15155 2 yıl, 8 ay önce Reimplement Cheat Search. (PR #9886 itibaren AdmiralCurtiss)
5.0-15152 2 yıl, 8 ay önce DiscIO/DirectoryBlob: Handle reads between files. (PR #10099 itibaren AdmiralCurtiss)
5.0-15150 2 yıl, 8 ay önce GLInterface: Remove unneeded wglShareLists call (PR #10100 itibaren Pokechu22)
5.0-15148 2 yıl, 8 ay önce SI_DeviceKeyboard: Shorten MapKeys() (PR #10101 itibaren lioncash)
5.0-15146 2 yıl, 8 ay önce JitArm64: Fix fresx/frsqrtex unlocking W0 too early (PR #10097 itibaren JosJuice)
5.0-15143 2 yıl, 8 ay önce SI: Migrate bitfields to Common::BitField (PR #10076 itibaren lioncash)
5.0-15139 2 yıl, 8 ay önce WiimoteReal: Fix Wiimote disconnection causing Dolphin to crash on macOS (PR #10014 itibaren OatmealDome)
5.0-15134 2 yıl, 8 ay önce Revert "Revert "DolphinQt: Minor consistency fixes for the Settings window"" (PR #10093 itibaren JosJuice)
5.0-15132 2 yıl, 8 ay önce GameINI: Disable JIT branch following for Namco Museum. (PR #10094 itibaren AdmiralCurtiss)
5.0-15130 2 yıl, 8 ay önce UberShaderVertex: Fix Tony Hawk Pro Skater 4 (PR #10012 itibaren Pokechu22)
5.0-15126 2 yıl, 8 ay önce DVDInterface: Migrate bitfields over to Common::BitField (PR #10077 itibaren lioncash)
5.0-15124 2 yıl, 8 ay önce Split out code for serializing/deserializing cheat lines (PR #10011 itibaren JosJuice)
5.0-15121 2 yıl, 8 ay önce DolphinQt: Minor localization changes (PR #10056 itibaren lioncash)
5.0-15114 2 yıl, 8 ay önce JitArm64: Move psq_stXX GetCallerSavedUsed calls later (PR #10087 itibaren JosJuice)
5.0-15111 2 yıl, 8 ay önce PowerPC/JitCache: Clear valid_block bits for long invalidations. (PR #10089 itibaren AdmiralCurtiss)