5.0-16895 2 yıl, 4 ay önce DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 itibaren AdmiralCurtiss)
5.0-16893 2 yıl, 4 ay önce VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 itibaren tellowkrinkle)
5.0-16891 2 yıl, 4 ay önce Wii SD Card Folder Syncing (PR #10590 itibaren AdmiralCurtiss)
5.0-16875 2 yıl, 4 ay önce Add Bloom Definitions for Sin and Punishment 2 (PR #10822 itibaren SilentHeII)
5.0-16873 2 yıl, 4 ay önce MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 itibaren Rudolchr)
5.0-16871 2 yıl, 4 ay önce Common/Network+BBA/Builtin: Cleanup (PR #10831 itibaren sepalani)
5.0-16861 2 yıl, 4 ay önce ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 itibaren shuffle2)
5.0-16853 2 yıl, 4 ay önce Common: Fix CountTrailingZeros for weird compilers (PR #10832 itibaren tellowkrinkle)
5.0-16851 2 yıl, 4 ay önce VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 itibaren tellowkrinkle)
5.0-16848 2 yıl, 4 ay önce Arm64Emitter: Simplify LogicalImm logic (PR #10807 itibaren merryhime)
5.0-16843 2 yıl, 4 ay önce Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 itibaren AdmiralCurtiss)
5.0-16840 2 yıl, 4 ay önce ShaderCompiler: Use compute shader header in compute shaders (PR #10830 itibaren OatmealDome)
5.0-16838 2 yıl, 4 ay önce BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 itibaren schthack)
5.0-16835 2 yıl, 4 ay önce JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 itibaren JosJuice)
5.0-16833 2 yıl, 4 ay önce ShaderCache: Fix inverted usage of palette_format. (PR #10824 itibaren AdmiralCurtiss)
5.0-16831 2 yıl, 4 ay önce VideoCommon: Fix D3D shader compilation warnings (PR #10819 itibaren Dentomologist)
5.0-16827 2 yıl, 4 ay önce GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 itibaren OatmealDome)
5.0-16825 2 yıl, 4 ay önce UICommon: Add support for portable.txt on macOS (PR #10430 itibaren OatmealDome)
5.0-16823 2 yıl, 4 ay önce JitArm64: Implement "soft MMU" (PR #10745 itibaren JosJuice)
5.0-16815 2 yıl, 4 ay önce D3D: Generate HLSL from SPIRV* (PR #10673 itibaren iwubcode)