5.0-20820 2 ay, 4 hafta önce Core/HLE/HLE: Remove global system accessors (PR #12442 itibaren lioncash)
5.0-20814 3 ay önce Core/IOS/ES: Remove global system accessor in InitializeEmulationState() (PR #12448 itibaren lioncash)
5.0-20812 3 ay önce CheatSearch: Get rid of global system accessors (PR #12450 itibaren lioncash)
5.0-20810 3 ay önce UICommon: Remove global system accessor in TriggerSTMPowerEvent() (PR #12449 itibaren lioncash)
5.0-20808 3 ay önce Core/GeckoCode: Remove global system accessors (PR #12445 itibaren lioncash)
5.0-20804 3 ay önce Core/IOS/IOS: Remove global system accessors (PR #12441 itibaren lioncash)
5.0-20797 3 ay önce Core/PatchEngine: Get rid of global system accessors (PR #12446 itibaren lioncash)
5.0-20795 3 ay önce Core/Debugger/PPCDebugInterface: Remove global system accessor (PR #12447 itibaren lioncash)
5.0-20793 3 ay önce Core/Debugger_SymbolMap: Minor interface cleanup (PR #12444 itibaren lioncash)
5.0-20789 3 ay önce GameSettings: fix C4 texture tiling in Crash Nitro Kart (PR #12430 itibaren Tilka)
5.0-20787 3 ay önce Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor (PR #12440 itibaren lioncash)
5.0-20785 3 ay önce Add support for custom aspect ratios (PR #12170 itibaren Filoppi)
5.0-20778 3 ay önce Add SYSCONF widescreen setting to dtm header (PR #12362 itibaren CasualPokePlayer)
5.0-20776 3 ay önce JitArm64: Call rlwinmx implementation from rlwnmx with imm b (PR #12431 itibaren JosJuice)
5.0-20774 3 ay önce VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16 (PR #12370 itibaren iwubcode)
5.0-20772 3 ay önce JitArm64: Add additional optimized cases to ANDI2R and friends (PR #12432 itibaren JosJuice)
5.0-20768 3 ay önce Fix Windows ARM64 debug build errors (PR #12433 itibaren mitaclaw)
5.0-20766 3 ay önce VideoCommon: prepare graphics mods for custom shader material data (PR #12409 itibaren iwubcode)
5.0-20764 3 ay önce VideoCommon: update shader asset to provide a variant default value (PR #12382 itibaren iwubcode)
5.0-20762 3 ay önce VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d (PR #12372 itibaren iwubcode)