5.0-10780 3 ay, 1 hafta önce Fix CPU EFB access on Adreno with Vulkan backend (PR #8276 itibaren stenzek)
5.0-10777 3 ay, 1 hafta önce VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference (PR #8293 itibaren lioncash)
5.0-10774 3 ay, 1 hafta önce Fix for Android version crashing when changing rotation on settings screen (PR #8288 itibaren allanxp4)
5.0-10772 3 ay, 2 hafta önce VideoCommon/RenderBase: Make functions const where applicable (PR #8294 itibaren lioncash)
5.0-10768 3 ay, 2 hafta önce VideoCommon/TextureCacheBase: Remove use of the texture cache global in interface (PR #8295 itibaren lioncash)
5.0-10764 3 ay, 2 hafta önce Android: Add a bit more warning to the game INI deletion prompt (PR #8291 itibaren JosJuice)
5.0-10762 3 ay, 2 hafta önce DolphinQt: Reorder nunchuk mapping (PR #8289 itibaren Miksel12)
5.0-10760 3 ay, 2 hafta önce DolphinQt: Limit numeric widget width (PR #8278 itibaren Miksel12)
5.0-10758 3 ay, 2 hafta önce RenderState: Approximate logic op with blending if unsupported (PR #8284 itibaren stenzek)
5.0-10756 3 ay, 2 hafta önce FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL (PR #8286 itibaren stenzek)
5.0-10753 3 ay, 2 hafta önce D3D11: Only use integer RTV when logic op is supported+enabled (PR #8283 itibaren stenzek)
5.0-10751 3 ay, 2 hafta önce InputCommon/DInputJoystick: Correct force-feedback flag testing (PR #8285 itibaren lioncash)
5.0-10749 3 ay, 2 hafta önce DiscIO/Volume: Make Partition's interface constexpr (PR #8287 itibaren lioncash)
5.0-10747 3 ay, 2 hafta önce Fix saving states freezing up emulation (PR #8279 itibaren spycrab)
5.0-10745 3 ay, 2 hafta önce SI: Minor bugfixes (PR #8236 itibaren booto)
5.0-10741 3 ay, 2 hafta önce Translation resources sync with Transifex
5.0-10740 3 ay, 3 hafta önce DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class (PR #8274 itibaren lioncash)
5.0-10738 3 ay, 3 hafta önce D3D11 resources refactor and DX11.1 feature detection fixes (PR #8258 itibaren CookiePLMonster)
5.0-10729 3 ay, 3 hafta önce D3DCommon/Shader: Use std::optional where applicable (PR #8266 itibaren lioncash)
5.0-10725 3 ay, 3 hafta önce OGL/ProgramShaderCache: Use std::string_view where applicable (PR #8265 itibaren lioncash)