5.0-16853 |
1 yıl, 10 ay önce |
Common: Fix CountTrailingZeros for weird compilers (PR #10832 itibaren tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16851 |
1 yıl, 10 ay önce |
VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 itibaren tellowkrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16848 |
1 yıl, 10 ay önce |
Arm64Emitter: Simplify LogicalImm logic (PR #10807 itibaren merryhime) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16843 |
1 yıl, 10 ay önce |
Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 itibaren AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16840 |
1 yıl, 10 ay önce |
ShaderCompiler: Use compute shader header in compute shaders (PR #10830 itibaren OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16838 |
1 yıl, 10 ay önce |
BBA: Added BuiltIn device that allow BBA emulation without the need o… (PR #10690 itibaren schthack) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16835 |
1 yıl, 10 ay önce |
JitArm64: Fix GPR unlocking in psq_stXX (PR #10827 itibaren JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16833 |
1 yıl, 10 ay önce |
ShaderCache: Fix inverted usage of palette_format. (PR #10824 itibaren AdmiralCurtiss) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16831 |
1 yıl, 10 ay önce |
VideoCommon: Fix D3D shader compilation warnings (PR #10819 itibaren Dentomologist) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16827 |
1 yıl, 10 ay önce |
GameINI: Disable XFB to Texture Only with Resident Evil 0 (PR #10287 itibaren OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16825 |
1 yıl, 10 ay önce |
UICommon: Add support for portable.txt on macOS (PR #10430 itibaren OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16823 |
1 yıl, 10 ay önce |
JitArm64: Implement "soft MMU" (PR #10745 itibaren JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|
5.0-16815 |
1 yıl, 10 ay önce |
D3D: Generate HLSL from SPIRV* (PR #10673 itibaren iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16805 |
1 yıl, 10 ay önce |
Data: add Super Mario Galaxy bloom definition graphics mod (PR #10816 itibaren iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16803 |
1 yıl, 10 ay önce |
Data: Add Rune Factory Frontier bloom definition graphics mod (PR #10805 itibaren iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16801 |
1 yıl, 10 ay önce |
Data: Add Super Mario Sunshine goop map graphics mod (PR #10817 itibaren Techjar) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16799 |
1 yıl, 10 ay önce |
WiimoteEmu: Expose IMU pointing accelerometer weight setting. (PR #9147 itibaren jordan-woyak) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16797 |
1 yıl, 10 ay önce |
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX. (PR #10710 itibaren jordan-woyak) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16795 |
1 yıl, 10 ay önce |
BS2Emu: Fix DFI typo (PR #10811 itibaren Pokechu22) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-16793 |
1 yıl, 10 ay önce |
FileUtil: Only attempt to write to the destination in Copy if there is actually content to write (PR #10810 itibaren OatmealDome) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
|