3.5-1502 7 yıl, 1 ay önce Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 7 yıl, 1 ay önce [Android] Add an about screen that shows build revision.
3.5-1500 7 yıl, 1 ay önce Merge branch 'audio_misc'
3.5-1496 7 yıl, 1 ay önce forgot to add free() to the previous malloc change
3.5-1495 7 yıl, 1 ay önce replace alloca with malloc to fix windows builds
3.5-1494 7 yıl, 1 ay önce fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 7 yıl, 1 ay önce update soundtouch to svn revision 173
3.5-1492 7 yıl, 1 ay önce update zlib to v1.2.8
3.5-1491 7 yıl, 1 ay önce [Android] Fix ant build?
3.5-1490 7 yıl, 1 ay önce [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 7 yıl, 1 ay önce Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 7 yıl, 1 ay önce When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 7 yıl, 1 ay önce Save sync gpu setting to dtm header.
3.5-1486 7 yıl, 1 ay önce fix gcc warning, probably also the logic
3.5-1485 7 yıl, 1 ay önce Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 7 yıl, 1 ay önce [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 7 yıl, 1 ay önce Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 7 yıl, 1 ay önce BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 7 yıl, 1 ay önce [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 7 yıl, 1 ay önce Whoops, look like the previous commit was also the case with VideoDX9