5.0-1037 7 yıl, 6 ay önce [UI] Remove idle skipping from game properties (PR #4329 itibaren Helios747)
5.0-1035 7 yıl, 6 ay önce HW: Change u8 pad specifier params to int where applicable (PR #4313 itibaren lioncash)
5.0-1033 7 yıl, 6 ay önce Remove Frameskip (PR #4322 itibaren Helios747)
5.0-1031 7 yıl, 7 ay önce Framedump: General code cleanup. (PR #4320 itibaren degasus)
5.0-1026 7 yıl, 7 ay önce Fix games being invisible in the game list on non-TV devices (PR #4325 itibaren sigmabeta)
5.0-1024 7 yıl, 7 ay önce ImageWriter: Don't use inplace alpha truncation. (PR #4323 itibaren degasus)
5.0-1022 7 yıl, 7 ay önce Vulkan: Handle forced aspect ratio changes at runtime (PR #4315 itibaren stenzek)
5.0-1020 7 yıl, 7 ay önce DebugInterface: Make GetRawMemoryString return a std::string (PR #4316 itibaren lioncash)
5.0-1018 7 yıl, 7 ay önce DSPRegisterView: Minor changes (PR #4310 itibaren lioncash)
5.0-1012 7 yıl, 7 ay önce Fifo: Fix SyncGPU on dual core mode. (PR #4269 itibaren degasus)
5.0-1010 7 yıl, 7 ay önce Renderer: Move framedumping logic to VideoCommon. (PR #4318 itibaren degasus)
5.0-1002 7 yıl, 7 ay önce DSPEmulator: Move common variable into base class (PR #4314 itibaren lioncash)
5.0-999 7 yıl, 7 ay önce Vulkan: Use correct source format to determine palette size (PR #4307 itibaren stenzek)
5.0-997 7 yıl, 7 ay önce Label debugger memchecks as "Memory Breakpoints" in the GUI (PR #4308 itibaren aldelaro5)
5.0-993 7 yıl, 7 ay önce TextureCache: Don't re-use pooled textures within the same frame (PR #4304 itibaren stenzek)
5.0-991 7 yıl, 7 ay önce Vulkan: Fix minor issues with frame dumping on Vulkan (PR #4305 itibaren stenzek)
5.0-987 7 yıl, 7 ay önce HLE: Logs nlPrintf calls (PR #4306 itibaren sepalani)
5.0-985 7 yıl, 7 ay önce Vulkan: Fix bug with palette converted EFB copies (PR #4295 itibaren stenzek)
5.0-983 7 yıl, 7 ay önce PixelShaderGen: Fix UID issues. (PR #4291 itibaren degasus)
5.0-979 7 yıl, 7 ay önce Fix for false error about unqueuing buffers (OpenAL) (PR #4180 itibaren LAGonauta)