5.0-2903 7 yıl, 8 ay önce IOS/ES: Split the ES code (PR #5071 itibaren leoetlino)
5.0-2901 7 yıl, 8 ay önce DSPLLE: Remove commented out code (PR #5075 itibaren lioncash)
5.0-2899 7 yıl, 8 ay önce HW/DSP: Remove prefixed underscores from parameter names (PR #5074 itibaren lioncash)
5.0-2897 7 yıl, 8 ay önce Remove Blob nullptr checks from Volume code (PR #4411 itibaren JosJuice)
5.0-2895 7 yıl, 8 ay önce Fix VolumeIsValid being referenced even though it was deleted (PR #5073 itibaren JosJuice)
5.0-2879 7 yıl, 8 ay önce Volume: Use ReadSwapped more (PR #5056 itibaren JosJuice)
5.0-2877 7 yıl, 8 ay önce DSPEmitter/DSPInterpreter: Remove unnecessary const specifiers from function declaration parameters (PR #5072 itibaren lioncash)
5.0-2874 7 yıl, 8 ay önce IOS/ES: Fix GetStoredContentsFromTMD (PR #5070 itibaren leoetlino)
5.0-2872 7 yıl, 8 ay önce Fix `ReadCertFile` by opening as binary file (PR #5069 itibaren Starsam80)
5.0-2870 7 yıl, 8 ay önce IOS/ES: Implement ES_AddTitleCancel (and slightly safer import process) (PR #5020 itibaren leoetlino)
5.0-2866 7 yıl, 8 ay önce IOS/SSL: Make sure we are using a correct cert/key (PR #5027 itibaren leoetlino)
5.0-2864 7 yıl, 8 ay önce IOS/Network/IP/Top: Separate behaviors into their own functions (PR #5043 itibaren lioncash)
5.0-2862 7 yıl, 8 ay önce IOS/ES: Handle personalised tickets properly (PR #5066 itibaren leoetlino)
5.0-2860 7 yıl, 8 ay önce DSPEmitter: Make helper functions private (PR #5068 itibaren lioncash)
5.0-2858 7 yıl, 8 ay önce DSP/Jit: Load address of m_cycles_left into register (PR #5067 itibaren MerryMage)
5.0-2856 7 yıl, 8 ay önce IOS/ES: Implement ES_GetStoredContents ioctlvs properly (PR #5054 itibaren leoetlino)
5.0-2854 7 yıl, 8 ay önce IOS/ES: Fix GetViews to not check for the TMD (PR #5055 itibaren leoetlino)
5.0-2852 7 yıl, 8 ay önce Automatic translation resources sync with Transifex
5.0-2851 7 yıl, 8 ay önce Fix issue 10146 (compilation issue because of colliding defines) (PR #5065 itibaren JosJuice)
5.0-2849 7 yıl, 8 ay önce GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0 (PR #5063 itibaren ligfx)