5.0-14345 3 yıl, 6 ay önce Translation resources sync with Transifex
5.0-14344 3 yıl, 6 ay önce Common/FileUtil: Add some missing configs to D_CONFIG_IDX (PR #9780 itibaren Techjar)
5.0-14342 3 yıl, 6 ay önce JitArm64: Make fcmpX with flush-to-zero enabled less bad (PR #9751 itibaren JosJuice)
5.0-14339 3 yıl, 6 ay önce VideoCommon: Round bounding box coordinates down and remove pixel center offset (PR #9781 itibaren Techjar)
5.0-14337 3 yıl, 6 ay önce msvc: remove workarounds for old compiler issues (PR #9778 itibaren shuffle2)
5.0-14335 3 yıl, 6 ay önce msvc: use external header feature solution-wide (PR #9777 itibaren shuffle2)
5.0-14332 3 yıl, 6 ay önce Updater: Escape HTML characters in commit descriptions (PR #9749 itibaren Dentomologist)
5.0-14330 3 yıl, 6 ay önce VideoCommon: Fix bounding box on AMD/OpenGL/Windows (PR #9764 itibaren Pokechu22)
5.0-14328 3 yıl, 6 ay önce Android: Disable building unit tests by default (PR #9752 itibaren JosJuice)
5.0-14326 3 yıl, 6 ay önce VideoCommon: Add fallback handling for bounding box when disabled or unsupported (PR #9773 itibaren Techjar)
5.0-14323 3 yıl, 6 ay önce NetPlay: Check file names when receiving GCI folder (PR #9759 itibaren Techjar)
5.0-14321 3 yıl, 6 ay önce Translation resources sync with Transifex
5.0-14320 3 yıl, 7 ay önce Fix -Wreorder warnings (PR #9769 itibaren Tilka)
5.0-14318 3 yıl, 7 ay önce OGL: Force memory barrier when reading back bounding box values (PR #9766 itibaren stenzek)
5.0-14316 3 yıl, 7 ay önce VideoCommon: Move bounding box pixel quads rounding to shader (PR #9765 itibaren Techjar)
5.0-14313 3 yıl, 7 ay önce JitArm64: Fix MSVC warnings (PR #9760 itibaren JosJuice)
5.0-14311 3 yıl, 7 ay önce Cache bounding box values between register reads in DX11/GL (PR #9648 itibaren stenzek)
5.0-14308 3 yıl, 7 ay önce Skip indirect operation for out of bounds indirect stages (PR #9757 itibaren Pokechu22)
5.0-14306 3 yıl, 7 ay önce GameINI: Fix Final Fantasy Crystal Chronicles GBA race condition (PR #9724 itibaren Bonta0)
5.0-14304 3 yıl, 7 ay önce Implement Cursor Locking and input focus checks for it (PR #9697 itibaren Filoppi)