5.0-15594 3 yıl önce CodeViewWidget: Fix undefined behavior when centered around address 0 (PR #10268 itibaren Pokechu22)
5.0-15592 3 yıl önce Fix InputConfig::LoadConfig() not always replacing emu controllers values (PR #10253 itibaren Filoppi)
5.0-15590 3 yıl önce Fix default input config default device not being loaded/found (PR #10248 itibaren Filoppi)
5.0-15588 3 yıl önce DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ (PR #10252 itibaren ssdsnake)
5.0-15586 3 yıl önce BS2Emu: Stop clearing the RTC flags (PR #10257 itibaren Pokechu22)
5.0-15584 3 yıl önce Translation resources sync with Transifex
5.0-15583 3 yıl önce Renderbase: Show rerecord count (PR #10256 itibaren malleoz)
5.0-15581 3 yıl önce Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 itibaren dolphin-emu)
5.0-15577 3 yıl önce FifoPlayer: Clear EFB before starting playback (PR #10258 itibaren Pokechu22)
5.0-15575 3 yıl önce DolphinQt: Add i18n comment for "Save Game" (PR #10250 itibaren JosJuice)
5.0-15573 3 yıl önce Fixed Gamecube naming to GameCube (PR #10242 itibaren smitdylan2001)
5.0-15571 3 yıl önce Fix saving RGBA images (PR #10245 itibaren Pokechu22)
5.0-15568 3 yıl, 1 ay önce MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 itibaren OatmealDome)
5.0-15565 3 yıl, 1 ay önce JitArm64: Fix incorrect push size calculation (PR #10243 itibaren JosJuice)
5.0-15563 3 yıl, 1 ay önce Add option for setting the PNG zlib compression level (PR #10143 itibaren Pokechu22)
5.0-15561 3 yıl, 1 ay önce ControllerInterface: fix UpdateReferences() deadlock (PR #10228 itibaren Filoppi)
5.0-15559 3 yıl, 1 ay önce Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 itibaren AdmiralCurtiss)
5.0-15554 3 yıl, 1 ay önce Compatibility Settings for Red Steel 2 (PR #10230 itibaren JMC47)
5.0-15552 3 yıl, 1 ay önce Android: Make DirectoryInitialization use LiveData (PR #10231 itibaren JosJuice)
5.0-15549 3 yıl, 1 ay önce NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 itibaren AdmiralCurtiss)