5.0-15723 |
2 yıl, 11 ay önce |
GDB Stub: Fix the id of the registers returned by p and P packets (PR #10298 itibaren aldelaro5) |
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Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15721 |
2 yıl, 11 ay önce |
GDB Stub: add support for various query packets (PR #10299 itibaren aldelaro5) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15719 |
2 yıl, 11 ay önce |
MemArena: Cleanup & interface changes for safer memory mapping. (PR #10277 itibaren AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15716 |
2 yıl, 11 ay önce |
DolphinQt: Fix generation of /external:I flags (PR #10302 itibaren RA-Kooi) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15714 |
2 yıl, 11 ay önce |
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. (PR #10304 itibaren AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15712 |
2 yıl, 11 ay önce |
GLES: Fix LOD bias int/float mismatch (PR #10314 itibaren JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15710 |
2 yıl, 11 ay önce |
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. (PR #10310 itibaren AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15708 |
2 yıl, 11 ay önce |
Contributing.md: Mention Visual Studio formatting key combo (PR #10306 itibaren Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15706 |
2 yıl, 11 ay önce |
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES (PR #10292 itibaren OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15701 |
2 yıl, 11 ay önce |
Config: Port FifoPlayer setting to new config system. (PR #10305 itibaren AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15699 |
2 yıl, 11 ay önce |
Jit64: Make paired loads always safe (PR #10288 itibaren JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15697 |
2 yıl, 11 ay önce |
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL (PR #10286 itibaren Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15695 |
2 yıl, 11 ay önce |
FifoPlayer: Wait after clearing the screen (PR #10273 itibaren Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15692 |
2 yıl, 11 ay önce |
Config: Port CPU overclock setting to new config. (PR #10293 itibaren AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15688 |
2 yıl, 11 ay önce |
Config: Port GameList settings to new config system. (PR #10296 itibaren AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15686 |
2 yıl, 11 ay önce |
Android: Make WFS directory configurable (PR #10282 itibaren JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15684 |
2 yıl, 11 ay önce |
Memmap: Replace some GetPointer calls (PR #10283 itibaren JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15682 |
2 yıl, 11 ay önce |
LightingShaderGen: Make s_lighting_struct not inline (PR #10281 itibaren Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15680 |
2 yıl, 11 ay önce |
TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha (PR #10279 itibaren Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15676 |
2 yıl, 11 ay önce |
VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES (PR #10215 itibaren OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|