5.0-16914 2 yıl, 5 ay önce NetworkCaptureLogger: Add GameCube BBA support (PR #10833 itibaren sepalani)
5.0-16912 2 yıl, 5 ay önce DolphinQt: Make SD sync strings look nicer (PR #10860 itibaren OatmealDome)
5.0-16909 2 yıl, 5 ay önce InputCommon: Get rid of static strings. (PR #10857 itibaren AdmiralCurtiss)
5.0-16907 2 yıl, 5 ay önce Free Look: Add background input setting (disabled by default) (PR #10843 itibaren Pokechu22)
5.0-16905 2 yıl, 5 ay önce Fix CMake Windows build after SDL merge. (PR #10840 itibaren AdmiralCurtiss)
5.0-16901 2 yıl, 5 ay önce VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 itibaren tellowkrinkle)
5.0-16899 2 yıl, 5 ay önce VideoCommon: Clear backend_info before populating (PR #10842 itibaren tellowkrinkle)
5.0-16897 2 yıl, 5 ay önce Add bloom definitions for Sonic Colors (PR #10837 itibaren SilentHeII)
5.0-16895 2 yıl, 5 ay önce DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 itibaren AdmiralCurtiss)
5.0-16893 2 yıl, 5 ay önce VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 itibaren tellowkrinkle)
5.0-16891 2 yıl, 5 ay önce Wii SD Card Folder Syncing (PR #10590 itibaren AdmiralCurtiss)
5.0-16875 2 yıl, 5 ay önce Add Bloom Definitions for Sin and Punishment 2 (PR #10822 itibaren SilentHeII)
5.0-16873 2 yıl, 5 ay önce MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 itibaren Rudolchr)
5.0-16871 2 yıl, 5 ay önce Common/Network+BBA/Builtin: Cleanup (PR #10831 itibaren sepalani)
5.0-16861 2 yıl, 5 ay önce ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 itibaren shuffle2)
5.0-16853 2 yıl, 5 ay önce Common: Fix CountTrailingZeros for weird compilers (PR #10832 itibaren tellowkrinkle)
5.0-16851 2 yıl, 5 ay önce VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 itibaren tellowkrinkle)
5.0-16848 2 yıl, 5 ay önce Arm64Emitter: Simplify LogicalImm logic (PR #10807 itibaren merryhime)
5.0-16843 2 yıl, 5 ay önce Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 itibaren AdmiralCurtiss)
5.0-16840 2 yıl, 5 ay önce ShaderCompiler: Use compute shader header in compute shaders (PR #10830 itibaren OatmealDome)