4.0-322 |
11 yıl önce |
LightingShaderGen: Perform more lighting calculations with integers. |
|
Windows x64
Windows x86
Android
|
4.0-321 |
11 yıl önce |
LightingShaderGen: Perform some lighting calculations with integers. |
|
Windows x64
Windows x86
Android
|
4.0-320 |
11 yıl önce |
ShaderGen: Store material uniforms as integers. |
|
Windows x64
Windows x86
Android
|
4.0-319 |
11 yıl önce |
ShaderGen: Store light color uniforms as integers. |
|
Windows x64
Windows x86
Android
|
4.0-318 |
11 yıl önce |
PixelShader: Store fog color as an integer. |
|
Windows x64
Windows x86
Android
|
4.0-317 |
11 yıl önce |
PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
|
Windows x64
Windows x86
Android
|
4.0-316 |
11 yıl önce |
PixelShaderGen: Change the "alpha" uniform to use integers. |
|
Windows x64
Windows x86
Android
|
4.0-315 |
11 yıl önce |
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
|
Windows x64
Windows x86
Android
|
4.0-314 |
11 yıl önce |
PixelShaderGen: Process fog calculations with integer math. |
|
Windows x64
Windows x86
Android
|
4.0-313 |
11 yıl önce |
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
|
Windows x64
Windows x86
Android
|
4.0-312 |
11 yıl önce |
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
|
Windows x64
Windows x86
Android
|
4.0-311 |
11 yıl önce |
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. |
|
Windows x64
Windows x86
Android
|
4.0-310 |
11 yıl önce |
PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. |
|
Windows x64
Windows x86
Android
|
4.0-309 |
11 yıl önce |
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again! |
|
Windows x64
Windows x86
Android
|
4.0-308 |
11 yıl önce |
PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
|
Windows x64
Windows x86
Android
|
4.0-307 |
11 yıl önce |
PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
|
Windows x64
Windows x86
Android
|
4.0-306 |
11 yıl önce |
PixelShaderGen: Use integer math for tev konst value. |
|
Windows x64
Windows x86
Android
|
4.0-305 |
11 yıl önce |
PixelShaderGen: Remove remaining floating point bits for texture color. |
|
Windows x64
Windows x86
Android
|
4.0-304 |
11 yıl önce |
PixelShaderGen: Use integer math for rasterizer color. |
|
Windows x64
Windows x86
Android
|
4.0-303 |
11 yıl önce |
PixelShaderGen: Use integer math for indirect texture coords. |
|
Windows x64
Windows x86
Android
|