4.0-604 |
10 yıl, 11 ay önce |
PixelShaderGen: Use integer math for TEV combiners. Things are still broken. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-603 |
10 yıl, 11 ay önce |
PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-602 |
10 yıl, 11 ay önce |
PixelShaderGen: Use integer math for tev konst value. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-601 |
10 yıl, 11 ay önce |
PixelShaderGen: Remove remaining floating point bits for texture color. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-600 |
10 yıl, 11 ay önce |
PixelShaderGen: Use integer math for rasterizer color. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-599 |
10 yıl, 11 ay önce |
PixelShaderGen: Use integer math for indirect texture coords. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-598 |
10 yıl, 11 ay önce |
PixelShaderGen: Use integer math for sampling textures. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-597 |
10 yıl, 11 ay önce |
PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-596 |
10 yıl, 11 ay önce |
PixelShaderGen: Use integer math for alpha testing. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-595 |
10 yıl, 11 ay önce |
PixelShaderGen: Make SampleTexture static inline. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-594 |
10 yıl, 11 ay önce |
OGL: Force highp for integers. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-551 |
11 yıl önce |
PixelShaderGen: Perform some of the fog calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-550 |
11 yıl önce |
fixup! 883152efcb89 |
|
Windows x64
Windows x86
|
4.0-550 |
11 yıl önce |
fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9 |
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Windows x64
Windows x86
Mac OS X
|
4.0-549 |
11 yıl önce |
VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-548 |
11 yıl önce |
PixelShaderGen: Use integer math for z textures. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-547 |
11 yıl önce |
PixelShaderGen: Define idot for int4 vectors, too. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-546 |
11 yıl önce |
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-545 |
11 yıl önce |
Fix LightingShaderGen multiplying by wrong types. |
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Windows x64
Windows x86
Mac OS X
Android
|
4.0-544 |
11 yıl önce |
LightingShaderGen: Perform more lighting calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
|