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4.0-699
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master
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10 yıl, 2 ay önce
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
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bfd0b7275e8dee8a72563a1b897e7e53b09c9076
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degasus
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Merge branch 'StreamBuffers'

This branch drops our temporary buffer in VertexLoaderBase.
Instead, every backend now must provide a buffer to convert vertices and indices.
D3D just uses a temporary buffer like before.
OGL maps the gpu based buffer and stream to them directly.
So this will avoid an unneeded memcpy on OGL backend.