3.5-1190 7 yıl, 6 ay önce Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 7 yıl, 6 ay önce Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 7 yıl, 6 ay önce Merge branch 'real-wiimote-minor-fixes'
3.5-1181 7 yıl, 6 ay önce Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 7 yıl, 6 ay önce Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 7 yıl, 6 ay önce Use an enum for efb scale values.
3.5-1178 7 yıl, 6 ay önce Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 7 yıl, 6 ay önce Someone take my commit rights away.
3.5-1176 7 yıl, 6 ay önce Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 7 yıl, 6 ay önce Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 7 yıl, 6 ay önce fix msaa detection
3.5-1173 7 yıl, 6 ay önce ogl: remove "Missing Extension" from osd
3.5-1172 7 yıl, 6 ay önce Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 7 yıl, 6 ay önce OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 7 yıl, 6 ay önce Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 7 yıl, 6 ay önce Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 7 yıl, 6 ay önce Add native fullscreen support for OS X.
3.5-1167 7 yıl, 6 ay önce Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 7 yıl, 6 ay önce ups missing file for my last commit sorry
3.5-1165 7 yıl, 6 ay önce Adds support for PE performance metrics in the D3D9 backend