3.5-1040 7 yıl, 4 ay önce GLSL: store and use exact ubo sizes
3.5-1039 7 yıl, 4 ay önce Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 7 yıl, 4 ay önce remove some ogl error
3.5-1037 7 yıl, 4 ay önce fix software backend
3.5-1036 7 yıl, 4 ay önce GLSL: don't apply unsupported msaa settings
3.5-1035 7 yıl, 4 ay önce disable pinned memory for fglrx
3.5-1034 7 yıl, 4 ay önce Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 7 yıl, 4 ay önce Fix some warnings.
3.5-1032 7 yıl, 4 ay önce GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 7 yıl, 4 ay önce Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 yıl, 4 ay önce GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 yıl, 4 ay önce Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 yıl, 4 ay önce GLSL: fix nfs-hp2
3.5-1025 7 yıl, 4 ay önce Merge branch 'GLSL-master'
3.5-663 7 yıl, 4 ay önce My OCD will not stand for this.
3.5-662 7 yıl, 4 ay önce So much more readable now!
3.5-661 7 yıl, 4 ay önce PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 7 yıl, 4 ay önce Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 7 yıl, 4 ay önce Corrected a typo.
3.5-658 7 yıl, 4 ay önce PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.