3.5-1485 7 yıl, 4 ay önce Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 7 yıl, 4 ay önce [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 7 yıl, 4 ay önce Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 7 yıl, 4 ay önce BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 7 yıl, 4 ay önce [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 7 yıl, 4 ay önce Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 7 yıl, 4 ay önce Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 7 yıl, 4 ay önce Fix a free that should have been a delete.
3.5-1477 7 yıl, 4 ay önce Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 7 yıl, 4 ay önce [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 7 yıl, 4 ay önce buffer fixes found via cppcheck/tetsuo--
3.5-1474 7 yıl, 4 ay önce don't define clipPos twice
3.5-1473 7 yıl, 4 ay önce Merge branch 'shader-uids-awesome'.
3.5-1415 7 yıl, 4 ay önce Fixes Issue 6353 Remove extract apploader/dol from top level
3.5-1414 7 yıl, 4 ay önce Handle 1 partition only, fixes Issue #6353
3.5-1413 7 yıl, 4 ay önce Revert "Adding Travis CI script"
3.5-1412 7 yıl, 4 ay önce Adding Travis CI script
3.5-1411 7 yıl, 4 ay önce Build fix: Android NDK doesn't support any locale switching.
3.5-1410 7 yıl, 4 ay önce Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 7 yıl, 4 ay önce Equalising the 32 and 64 bit state compression