3.5-1085 6 yıl, 10 ay önce Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 6 yıl, 10 ay önce Fixed DSPTool build.
3.5-1083 6 yıl, 10 ay önce Windows build fix
3.5-1082 6 yıl, 10 ay önce Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 6 yıl, 10 ay önce VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 6 yıl, 10 ay önce revert RasterFont for VideoSoftware
3.5-1079 6 yıl, 10 ay önce ogl: fix virtual xfb
3.5-1078 6 yıl, 10 ay önce Windows build fix from web interface...
3.5-1077 6 yıl, 10 ay önce Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
3.5-1076 6 yıl, 10 ay önce Merge branch 'Fast-EE'
3.5-1071 6 yıl, 10 ay önce VideoSoftware: Implement fog range adjustment, fixing issue 6147.
3.5-1070 6 yıl, 10 ay önce implement 4xSSAA for OGL
3.5-1069 6 yıl, 10 ay önce move ogl-only settings into backend
3.5-1068 6 yıl, 10 ay önce Fix description of disable fog, and move it to enhancements tab.
3.5-1067 6 yıl, 10 ay önce Mark the Direct3D9 backend deprecated.
3.5-1066 6 yıl, 10 ay önce Prefer D3D11 and OpenGL over D3D9 by default.
3.5-1065 6 yıl, 10 ay önce Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ...
3.5-1064 6 yıl, 10 ay önce Had this sitting around for a while to fix nogui.
3.5-1063 6 yıl, 10 ay önce check for overflow vertex indices, fixes issue 6135
3.5-1062 6 yıl, 10 ay önce Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.