3.5-1033 6 yıl, 8 ay önce Fix some warnings.
3.5-1032 6 yıl, 8 ay önce GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 6 yıl, 8 ay önce Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 6 yıl, 8 ay önce GLSL: explicitly check for gl errors for pinned memory
3.5-1029 6 yıl, 8 ay önce Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 6 yıl, 8 ay önce GLSL: fix nfs-hp2
3.5-1025 6 yıl, 8 ay önce Merge branch 'GLSL-master'
3.5-663 6 yıl, 8 ay önce My OCD will not stand for this.
3.5-662 6 yıl, 8 ay önce So much more readable now!
3.5-661 6 yıl, 8 ay önce PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 6 yıl, 8 ay önce Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 6 yıl, 8 ay önce Corrected a typo.
3.5-658 6 yıl, 8 ay önce PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 6 yıl, 8 ay önce VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 6 yıl, 8 ay önce Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 6 yıl, 8 ay önce Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 6 yıl, 8 ay önce Fixed the Windows 32bit debug build.
3.5-653 6 yıl, 8 ay önce Prevent the render window from spawning off screen.
3.5-652 6 yıl, 8 ay önce Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 6 yıl, 8 ay önce Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.