5.0-2872 7 yıl, 2 ay önce Fix `ReadCertFile` by opening as binary file (PR #5069 itibaren Starsam80)
5.0-2870 7 yıl, 2 ay önce IOS/ES: Implement ES_AddTitleCancel (and slightly safer import process) (PR #5020 itibaren leoetlino)
5.0-2866 7 yıl, 2 ay önce IOS/SSL: Make sure we are using a correct cert/key (PR #5027 itibaren leoetlino)
5.0-2864 7 yıl, 2 ay önce IOS/Network/IP/Top: Separate behaviors into their own functions (PR #5043 itibaren lioncash)
5.0-2862 7 yıl, 2 ay önce IOS/ES: Handle personalised tickets properly (PR #5066 itibaren leoetlino)
5.0-2860 7 yıl, 2 ay önce DSPEmitter: Make helper functions private (PR #5068 itibaren lioncash)
5.0-2858 7 yıl, 2 ay önce DSP/Jit: Load address of m_cycles_left into register (PR #5067 itibaren MerryMage)
5.0-2856 7 yıl, 2 ay önce IOS/ES: Implement ES_GetStoredContents ioctlvs properly (PR #5054 itibaren leoetlino)
5.0-2854 7 yıl, 2 ay önce IOS/ES: Fix GetViews to not check for the TMD (PR #5055 itibaren leoetlino)
5.0-2852 7 yıl, 2 ay önce Automatic translation resources sync with Transifex
5.0-2851 7 yıl, 2 ay önce Fix issue 10146 (compilation issue because of colliding defines) (PR #5065 itibaren JosJuice)
5.0-2849 7 yıl, 2 ay önce GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0 (PR #5063 itibaren ligfx)
5.0-2847 7 yıl, 2 ay önce VideoBackends: Set the maximum range when the depth range is oversized. (PR #4935 itibaren Armada651)
5.0-2841 7 yıl, 2 ay önce D3D11: Fix error on startup with >2.5xIR selected (PR #5058 itibaren stenzek)
5.0-2839 7 yıl, 2 ay önce cmake: Find bundled ffmpeg even if you have pkg-config on Win32 (PR #5059 itibaren Orphis)
5.0-2837 7 yıl, 2 ay önce Separate nogui (PR #5038 itibaren vladfi1)
5.0-2833 7 yıl, 2 ay önce VideoBackends: Fix crashes introduced by #4999 (PR #5051 itibaren stenzek)
5.0-2830 7 yıl, 2 ay önce Unify the way of setting game ID, title ID, revision (PR #5045 itibaren JosJuice)
5.0-2826 7 yıl, 2 ay önce New config loaders (PR #4991 itibaren leoetlino)
5.0-2813 7 yıl, 2 ay önce GCMemcard: Mark class constructors explicit where applicable (PR #5042 itibaren lioncash)